使用3D引擎的进度条动画 – RSLoadingView

RSLoadingView

Introduction

RSLoadingViewbring your app to the new age of loading animations using 3D engine.

  • Written with Swift
  • Customizable
  • Using Apple’s SceneKit with OpenGL
  • Include HUB feature: show full screen loading HUB with one line of code
  • Or use as standalone view
  • Configurable in interface builder

Requirements

  • Swift 3.2
  • iOS 9+

Demo

SpinAlone -baseVariant

SpinAlone -baseVariant

SpinAlone -inAndOutVariant; speedFactor = 2.0; lifeSpanFactor = 2.0; mainColor = UIColor.red

Twins -baseVariant

Installation

RSLoadingView is available through CocoaPods . To install it, simply add the following line to your Podfile:

pod "RSLoadingView"

Usage

import UIKit
import RSLoadingView

class ViewController: UIViewController {

  @IBAction func showLoadingHub() {
    let loadingView = RSLoadingView()
    loadingView.show(on: view)
  }

  @IBAction func showOnViewTwins() {
    let loadingView = RSLoadingView(effectType: RSLoadingView.Effect.twins)
    loadingView.show(on: view)
  }

  func hideLoadingHub() {
    RSLoadingView.hide(from: view)
  }

  @IBAction func showOnWindow() {
    let loadingView = RSLoadingView()
    loadingView.showOnKeyWindow()
  }

  func hideLoadingHubFromKeyWindow() {
    RSLoadingView.hideFromKeyWindow()
  }
}

Supported Effect

Effect Variants
RSLoadingSpinAlone base, inAndOut
RSLoadingTwins base
RSLoadingTriples (coming soon)

Customization

Loading View Related

Field Default Value
speedFactor 1.0
mainColor UIColor.white
colorVariation 0.0
sizeFactor 1.0
spreadingFactor 1.0
lifeSpanFactor 1.0
variantKey “”

HUB Related

Field Default Value
shouldDimBackground true
dimBackgroundColor UIColor.black.withAlphaComponent(0.6)
isBlocking true
shouldTapToDismiss false
sizeInContainer CGSize(width: 180, height: 180)

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