自定义窗口小部件的Qt样式表

我在当前项目中有几个自定义小部件。我希望对他们应用样式表,当我在QTCreator中这样做时,它似乎工作。但是,当执行程序时,不使用样式表。 QT小部件的样式表正常工作。

有人有任何建议吗?这里是一些相关代码。

WidgetUnits.h

#ifndef WIDGETUNITS_H
#define WIDGETUNITS_H

#include <QList>

#include <QWidget>
#include <QPainter>

#include <Widgets/JECButton.h>

#include <Unit.h>
#include <Time.h>

namespace Ui
{
    class WidgetUnits;
}

class WidgetUnits : public QWidget
{
    Q_OBJECT

public:
    explicit WidgetUnits(QWidget *parent = 0);
    ~WidgetUnits();

    void setNumTimes(const int& numTimes);

public slots:
    void updatePictures(const Time* time);

protected:
    void paintEvent(QPaintEvent *event);
private:
    void checkNewQueue(const QList<QList<Unit*>*>* units);
    Ui::WidgetUnits *ui;

    const int pictureWidth;                         // The width of the Unit pictures.
    const int pictureHeight;                        // The height of the Unit pictures.

    QList<QList<JECButton*>*> buttonPictures;       // The Units' pictures. The outer QList stores the QList of pictures for a given tick.
                                                    // The inner QList stores the JECButtons for the specific tick.
};

WidgetUnits.cpp

#include "WidgetUnits.h"
#include "ui_WidgetUnits.h"

WidgetUnits::WidgetUnits(QWidget *parent):
    QWidget(parent),
    ui(new Ui::WidgetUnits),
    pictureWidth(36),
    pictureHeight(36)
{
    ui->setupUi(this);
}

WidgetUnits::~WidgetUnits()
{
    delete ui;
}

void WidgetUnits::updatePictures(const Time *time)
{
    // Only showing units that started to get built this turn.
    checkNewQueue(time->getUnits());
    checkNewQueue(time->getBuildings());
    checkNewQueue(time->getUpgrades());

    // Updating the position of the remaining pictures (after some were removed).
    // Checking the maximum number of Units made in one tick.
    int maxNewQueue = 0;
    for (int a = 0; a < buttonPictures.length(); ++a)
    {
        if (buttonPictures.at(a)->length() > maxNewQueue)
        {
            maxNewQueue = buttonPictures.at(a)->length();
        }
    }

    if (buttonPictures.length() > 0)
    {
        this->setGeometry(0, 0, buttonPictures.length() * 130,
                          maxNewQueue * (pictureWidth + 10) + 20);

        QList<JECButton*>* tickButtons = 0;
        for (int a = 0; a < buttonPictures.length(); ++a)
        {
            tickButtons = buttonPictures.at(a);
            for (int b = 0; b < tickButtons->length(); ++b)
            {
                tickButtons->at(b)->move(a * 130, b * (pictureHeight + 10));
            }
        }
    }
    update();
}

void WidgetUnits::checkNewQueue(const QList<QList<Unit *> *> *units)
{
    if (units != 0)
    {
        const Unit* currentUnit = 0;
        JECButton* currentButton = 0;
        for (int a = 0; a < units->length(); ++a)
        {
            buttonPictures.append(new QList<JECButton*>());

            for (int b = 0; b < units->at(a)->length(); ++b)
            {
                currentUnit = units->at(a)->at(b);

                // Verifying that there is an item in the queue and the queue action was started this turn.
                if (currentUnit->getQueue() != 0 && currentUnit->getAction()->getTimeStart() == currentUnit->getAction()->getTimeCurrent()
                        && (currentUnit->getAction()->getType() == Action::BUILD || currentUnit->getAction()->getType() == Action::TRAIN ||
                            currentUnit->getAction()->getType() == Action::UPGRADE))
                {
                    buttonPictures.last()->append(new JECButton(this));
                    currentButton = buttonPictures.last()->last();

                    QImage* image = new QImage(currentUnit->getQueue()->getUnitBase()->getImage().scaled(pictureWidth, pictureHeight));
                    currentButton->setImage(*image);
                    currentButton->setGeometry(0, 0, currentButton->getImage().width(),
                                                       currentButton->getImage().height());
                    currentButton->setColorHover(QColor(0, 0, 225));
                    currentButton->setColorPressed(QColor(120, 120, 120));
                    currentButton->setImageOwner(true);
                    currentButton->setVisible(true);
                }
            }
        }
    }
}

void WidgetUnits::setNumTimes(const int &numTimes)
{
    // Appending new button lists for added ticks.
    for (int a = buttonPictures.length(); a < numTimes; ++a)
    {
        buttonPictures.append(new QList<JECButton*>());
    }
}

void WidgetUnits::paintEvent(QPaintEvent *event)
{
    QWidget::paintEvent(event);
}

任何帮助将不胜感激。

这个小部件是可见的 – 我设置了一个显示我的工具提示(它与它所在的QScrollArea的颜色相同)。

JEC

最佳答案
我有一个类似的问题,它是使用jecjackal的评论解决的。正如sjwarner所说,答案的形式会更加明显。所以我会提供它为了任何未来的观众的利益。再一次,这不是我的答案!欣赏jecjackal吧!

正如在Qt的样式表中所说的那样,将CSS样式应用于从QWidget继承的自定义小部件需要以这种方式重新实现paintEvent():

 void CustomWidget::paintEvent(QPaintEvent *)
 {
     QStyleOption opt;
     opt.init(this);
     QPainter p(this);
     style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
 }

没有这样做,您的自定义小部件将仅支持background,background-clip和background-origin属性。

您可以在这里阅读:Qt Stylesheets reference在“可调式小部件列表”部分 – > QWidget的。

转载注明原文:自定义窗口小部件的Qt样式表 - 代码日志