c# – 如何将C代码包装到具有大量float *(表示点)的CLI中?


/// Finds the polygon nearest to the specified center point.
///  @param[in]     center      The center of the search box. [(x, y, z)]
///  @param[in]     extents     The search distance along each axis. [(x, y, z)]
///  @param[in]     filter      The polygon filter to apply to the query.
///  @param[out]    nearestRef  The reference id of the nearest polygon.
///  @param[out]    nearestPt   The nearest point on the polygon. [opt] [(x, y, z)]
/// @returns The status flags for the query.
dtStatus findNearestPoly(const float* center, const float* extents,
                         const dtQueryFilter* filter,
                         dtPolyRef* nearestRef, float* nearestPt) const;

我想知道如何在我的CLI包装器中包装tham以使C#可调用?这里我的主要内容是const float * center,它是[(x,y,z)]指针 – 如何在C#中形成这样的,如何在C#中输出?那么一般来说如何在CLI代码中使用float *来使其在C#代码(in和out)中可用?



#include "stdafx.h"
#include "Poly.h"

#include "findNearestPoly.h"

using namespace System;

namespace CStyleArrays
    public ref class Poly abstract sealed // "abstract sealed" = static
        static int FindNearest(Tuple<float, float, float>^ center, Tuple<float, float, float>^ extents,
            [Runtime::InteropServices::Out] Tuple<float, float, float>^% nearestPt) {
                const float pCenter[] = { center->Item1, center->Item2, center->Item3};
                const float pExtents[] = { extents->Item1, extents->Item2, extents->Item3};
                float pNearestPt[3];

                int retval = findNearestPoly(pCenter, pExtents, nullptr /*filter*/, nullptr /*nearestRef*/, pNearestPt);
                // if (retval == success)
                    nearestPt = Tuple::Create(pNearestPt[0], pNearestPt[1], pNearestPt[2]);

                return retval;

        static int FindNearest(cli::array<float>^ center, cli::array<float>^ extents, cli::array<float>^% nearestPt) {
        if ((center->Length != 3) || (extents->Length != 3) || (nearestPt->Length != 3))
            throw gcnew ArgumentOutOfRangeException();

            const pin_ptr<float> pinCenter = &center[0]; // "... if any element of an array is pinned, then the whole array is also pinned ..."
            const float* pCenter = pinCenter;
            const pin_ptr<float> pinExtents = &extents[0];
            const float* pExtents = pinExtents;
            const pin_ptr<float> pinNearestPt = &nearestPt[0];
            float* pNearestPt = pinNearestPt;

        return findNearestPoly(pCenter, pExtents, nullptr /*filter*/, nullptr /*nearestRef*/, pNearestPt);


namespace TestCStyleArrays
    class Program
        static void Main(string[] args)
                var center = Tuple.Create(0f, 1f, 2f);
                var extents = Tuple.Create(10f, 20f, 30f);
                Tuple<float, float, float> nearestPt;
                CStyleArrays.Poly.FindNearest(center, extents, out nearestPt);

                var center = new[] { 0f, 1f, 2f };
                var extents = new[] { 10f, 20f, 30f };
                var nearestPt = new float[3];
                CStyleArrays.Poly.FindNearest(center, extents, ref nearestPt);

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