javascript-如何像在油漆上一样在画布上绘制矩形?

说我想在画布上画一个矩形.我希望能够从用户的鼠标中获取坐标.理想的情况是用户单击某个点然后向下拖动到另一端,就像我们使用绘画绘制的矩形一样.如何通过拖动鼠标来像绘制颜料一样绘制矩形? (如何获得鼠标单击并离开时的坐标?)
最佳答案
以下是如何在画布上拖动矩形的概述:

在mousedown中:

>保存鼠标的起始位置
>设置标志以指示拖动已开始

在mousemove中:

>清除上一个矩形的画布
>根据开始位置与当前鼠标位置计算矩形的宽度/高度
>从起始XY到当前鼠标位置绘制一个矩形

在mouseup中:

>清除拖动标记,因为拖动结束

这是示例代码和演示:http://jsfiddle.net/m1erickson/6E2yd/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    #canvas{border:1px solid red;}
</style>

<script>
$(function(){

    // get references to the canvas and context
    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    // style the context
    ctx.strokeStyle = "blue";
    ctx.lineWidth=3;

    // calculate where the canvas is on the window
    // (used to help calculate mouseX/mouseY)
    var $canvas=$("#canvas");
    var canvasOffset=$canvas.offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;
    var scrollX=$canvas.scrollLeft();
    var scrollY=$canvas.scrollTop();

    // this flage is true when the user is dragging the mouse
    var isDown=false;

    // these vars will hold the starting mouse position
    var startX;
    var startY;


    function handleMouseDown(e){
      e.preventDefault();
      e.stopPropagation();

      // save the starting x/y of the rectangle
      startX=parseInt(e.clientX-offsetX);
      startY=parseInt(e.clientY-offsetY);

      // set a flag indicating the drag has begun
      isDown=true;
    }

    function handleMouseUp(e){
      e.preventDefault();
      e.stopPropagation();

      // the drag is over, clear the dragging flag
      isDown=false;
    }

    function handleMouseOut(e){
      e.preventDefault();
      e.stopPropagation();

      // the drag is over, clear the dragging flag
      isDown=false;
    }

    function handleMouseMove(e){
      e.preventDefault();
      e.stopPropagation();

      // if we're not dragging, just return
      if(!isDown){return;}

      // get the current mouse position
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // Put your mousemove stuff here

      // clear the canvas
      ctx.clearRect(0,0,canvas.width,canvas.height);

      // calculate the rectangle width/height based
      // on starting vs current mouse position
      var width=mouseX-startX;
      var height=mouseY-startY;

      // draw a new rect from the start position 
      // to the current mouse position
      ctx.strokeRect(startX,startY,width,height);

    }

    // listen for mouse events
    $("#canvas").mousedown(function(e){handleMouseDown(e);});
    $("#canvas").mousemove(function(e){handleMouseMove(e);});
    $("#canvas").mouseup(function(e){handleMouseUp(e);});
    $("#canvas").mouseout(function(e){handleMouseOut(e);});

}); // end $(function(){});
</script>
</head>
<body>
    <h4>Drag the mouse to create a rectangle</h4>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>

>清除

转载注明原文:javascript-如何像在油漆上一样在画布上绘制矩形? - 代码日志